Safety The Common Thread In 2017 College Football Rule Changes
The NCAA football rules committee recommended a very small number of changes for the 2017 season, and these were approved earlier this year by the Playing Rules Oversight Panel (PROP). Because 2017 is the “off year” for changes, the committee was limited to making rules that directly impact the safety of the players.Here are the 2017 major rule changes as summarized by Rogers Redding, the national coordinator of College Football Officiating, and presented by the National Football Foundation.
Horse Collar Tackle
The nameplate area of the jersey is added to the inside collar of the shoulder pad and jersey as places where it is illegal for a tackler to grab a ball carrier and immediately pull him to the ground. The committee recognizes that on occasion a tackler grabs the nameplate area and jerks the ball carrier down, with the same effect as if his grip was on the collar.
Leaping and Hurdling
No defensive player who runs forward from beyond the neutral zone may leap or hurdle in an obvious attempt to block a field goal or try. Before this change, a player committed a foul only if he landed on another player. This year, the committee took note of some players being injured in making these moves when trying to block a place kick, so the change is an attempt to take this leaping and hurdling action out of the game.
2018 Rule Change – Knee Pads
Beginning in 2018, players’ pants must have knee pads such that the pants and the pads cover the knees. Previously, the rules recommended that the knees be covered, but this was not required. The committee is delaying implementation of the mandate until 2018 because a number of schools have already bought equipment for the year. There is great concern throughout the football world about the tendency for some players to wear “biker’s shorts” that only come to within several inches of the knee. This is a safety issue as well as one that does not present a good look for the game.
Point of Emphasis – Game Length
Length of games is a topic under active discussion among conference commissioners, athletics directors, television people and other stakeholders of college football. The NCAA football rules committee has also been looking at this, as game times have crept up over the last several years.
Since 2008, when games at the FBS level averaged three hours and nine minutes, game time on average in 2016 stretched to three hours and 22 minutes, an increase of 13 minutes. Of course, this is an average that washes out a lot of detail. But it is clear that with a growing number of teams running high-powered offenses that generate more plays and more touchdowns, the overall length of games has naturally gone up.
In discussing this trend, the rules committee has not settled on an optimum game length. But the general sense is that times as long as three and a half hours would not be good for the game. As the committee seeks ways to deal with this, there is little support for making rules changes that would take plays out of the game. And so it will look for ways to manage the length of the game by addressing how to manage the dead-ball times. Officials are charged with the responsibility of being efficient in handling dead-ball intervals and plays where the game clock stops, such as incomplete passes.
One point of emphasis for the officials this year will be to have better control of the length of halftime. By rule the halftime is 20 minutes, but there are often some delays in starting the countdown. Also, current rules allow the schools to mutually agree that the halftime will be longer than 20 minutes. One small but perhaps significant editorial change for 2017 is this: the teams will be allowed to agree on a shorter halftime, but they may not make it longer than 20 minutes. And the referees are being instructed to start the 20-minute halftime countdown as soon as the first half ends, per the language of the rule. The hope is that these steps will halt the trend for longer game times.